//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Small
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define EgyptianSpearmanShield
{
	set hotspot
	{
		version
		{
			visual Attachments E Shield Large Iron
			ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
		}
	}
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {      
      TechLogic none
      set hotspot
      {
         version
         {
           Visual attachments a spear iron
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Spearman Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
       set hotspot
       {
            version
            {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
                ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.0
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.07
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.14
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
      set hotspot
      {
         version
         {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.45 true
            tag GenericSound 0.40 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
       }
       set hotspot
       {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.53 true
            tag GenericSound 0.50 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.3
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.58 true
            tag GenericSound 0.55 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.4
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.63 true
            tag GenericSound 0.60 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.5
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.68 true
            tag GenericSound 0.65 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.6
            }
        }
	    set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.68 true
            tag GenericSound 0.65 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.6
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.68 true
            tag GenericSound 0.65 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Length 1.6
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
			    Visual Infantry E Spearman_FlailA
			    tag SpecificSoundSet 0.35 false MaleFlail checkVisible				
			    ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
			    Connect TopOfHead Head hotspot
			    connect RightHand Spear hotspot
			    connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//VFXs
				Connect hotspot bloodspurt hotspot
			    Connect hotspot blooddecal hotspot
			    length 0.9
            }
        }
    }
}
